Posts Tagged ‘Thesis’

Level Master 2000: Racing Demo

May 26th, 2010

The last two days I’ve been refactoring the Adventure Island Jump n Run Demo code, in order to be able to use parts of it for a Racing Demo. For this, I’ve written a generic Box2D trigger, which can fire any type of event, with any type of arguments (even PBE notation like #Player.Spatial.position)! If a player skips a marker/trigger, he gets respawned to the last legal one. I’ll post more about the trigger class soon, for now, here’s a pic of the scene in the Editor:

Level Master 2000 Racing Demo

Level Master 2000 Racing Demo

The weeks before, I was mostly busy with writing the introductional / theoretical background chapters of my thesis. Turned out to be more work than expected…

Milestone 1: accomplished!

May 3rd, 2010

And that on time :) For Level Master 2000, this means:

All implemented. For my thesis this means: written a first version of chapter 3: overview of rapid prototyping tools. As posted recently, it’s in German, but I’ll port it over to English as soon as possible!

CryEngine3 For Free?

April 15th, 2010

According to an article on www.develop-online.net, Crytek wants to join Epic Games with the Unreal Development Kit and Unity with it’s free edition, and also plans on releasing a “free to use” version of it’s upcoming CryEngine3! It is not yet clear, how the enduser license terms will be, but I bet they’ll be something like the ones Epic offers. Which again is very generous in my opinion.

This could also get interesting for my thesis, if it arrives soon enough. As stated in Rapid Prototyping Tool Investigation, I already cover Unreal Development Kit and Unity. The CryEngine would perfectly fit into that structure. But I guess it won’t be released within the next fex months…

Rapid Prototyping: Tool Investigation

April 13th, 2010

For my thesis, I’ve started to investigate some tools, and how suitable they are for rapid prototyping 2d games. My list currently covers:

  • 2D Boy’s Rapid Prototyping Framework
  • Cogaen / ACES
  • Game Editor
  • Game Maker
  • PushButton Engine
  • Torque Game Builder (Torque2d)
  • 3D Packages, used for 2D prototyping (Unreal Development Kit, Unity, Virtools, Quest3D)

Although I’m writing my thesis in German, I guess I’ll find the time and post my resumes here. The good thing is, I don’t have to be that objective on my blog…so stay tuned ;)

Starting with thesis…

April 1st, 2010

No joke! :) I have started to setup my Latex project and have successfully ported my Word table of contents to it. I did have some trouble though, as we got our own style template here at the University, and at the first time compiling it*, I got an error like “GUI framework cannot be initialized”. First I thought this might be, because some package is missing, or rather “WTF”? Googleing a bit, the answer was “This happens when a missing package needs to be installed and the pop-up window cannot be displayed.”
The solution to the problem was, that I had to reconfigure TeXnicCenter, to automatically install missing packages, without ever asking me…somehow sounds “dangerous”, but on the other hand, what can happen?

*: Isn’t that the one and only dream of every programmer: compile your text document in order to be able to see it with all the formatting? ;)