Posts Tagged ‘Rapid Prototyping’

Level Master 2000 is live@google code!

August 23rd, 2010

Level Master 2000: Logo

Level Master 2000: screenshot0001

Level Master 2000: screenshot0001

Today I prepared the initial launch of Level Master 2000 at google code: http://code.google.com/p/levelmaster2000/. There are still a lot of features missing, as the project page states:

August 24th, 2010. Commited as is. Consider this more a preview/announcement rather than a real release. A major restructuring will occur within the next months, but anyway – here it is!

Nevertheless, it’s a good feeling finally having it on air and getting some feedback!

Level Master 2000: OSX test succeeded!

August 15th, 2010

Since I use Qt and Qt Creator, I thought: “why not try a OS X build?”. I didn’t plan to invest much time in it, as time is rare, but I was simply too curious to resist. So I installed Qt SDK and Qt Creator on a Mac, opened up the Level Master 2000-project and…. CRASH =)
Qt Creator reported, that some files couldn’t be found, but when clicking on the include statement in code, the path seemed to be correct, as I could open the header file with F2.
So here’s what fixed it:

  1. Clean all targets
  2. Regenerate the qMake file via Qt Creator
  3. Rebuild the project
  4. Install the latest Flashplayer and add the app/AS3/bin directory to Flash Player’s local trusted

That was it! See for yourself:

Level Master 2000: running on OS X

Level Master 2000: running on OS X

The GUI needs a bit work though (e.g. the “delete entity” button), but all in all I’m really impressed how easy this was.

ShiVa: one awesome game engine

July 26th, 2010

I recently stumbled over ShiVa, a 3d game engine. In fact, I am so impressed, that I’ll also include it in the rapid prototyping tool part of my thesis, although I actually have finished that chapter. For only around 200€, you get the full package: webplayer publishing, mobile devices (iphone and Android) and of course cross-platform PCs (Win,Linux,OSX).

I’ve ported a small 2D game we did for Android in about three days. Since I also had to get the hang of ShiVa, I think that is quite a small amount of time. I am going to wrap up the experience I made the next few weeks (hopefully more frequently than the last two months), so stay tuned!

Lambdor Devblog

July 9th, 2010

A colleague of mine is writing his thesis about Functional Reactive Programming (FRP) and also covers the topic of rapid game prototyping. He’s (at least in my opinion ;) ) up to some really crazy stuff…although I must admit I don’t understand everything he talks about.

Recently, he also started blogging about this, so if you’re interested in some alternative programming thoughts and styles, check out his blog every once and a while: http://lambdor.net/

I also linked him in my blogroll in case you can’t remember his URL .

Level Master 2000: Template Editor

June 21st, 2010

Time flies. I know I promised some more info about the trigger class used in the Racing Demo. The bad new is: I haven’t written this down yet. The good news is: I made a user interface prototype for the template editor:

Level Master 2000: Template Editor Preview

Level Master 2000: Template Editor Preview

It’s thought that one works himself through from left to right: first pick you components (left), name them (middle) and finally, set default properties and check those which should be visible in the editor when creating an entity from a template. Of course there’ll be a “professional mode”, which shows all the properties if one wants.
Improvement/thoughts are always welcome! I won’t start implementing it until around mid of August anyway.