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	<title>Slegg.net - Game Development, Rapid prototyping, Mobile Android and iOS, ShiVa &#187; Qt</title>
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		<title>Level Master 2000 is live@google code!</title>
		<link>http://www.slegg.net/level-master-2000-is-livegoogle-code</link>
		<comments>http://www.slegg.net/level-master-2000-is-livegoogle-code#comments</comments>
		<pubDate>Mon, 23 Aug 2010 21:21:52 +0000</pubDate>
		<dc:creator>Christian</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Level Master 2000]]></category>
		<category><![CDATA[PushButton Engine]]></category>
		<category><![CDATA[Rapid Prototyping in Game Development]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Broken Rules]]></category>
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		<category><![CDATA[FlashDevelop]]></category>
		<category><![CDATA[Qt]]></category>
		<category><![CDATA[Rapid Prototyping]]></category>
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		<guid isPermaLink="false">http://blog.scrambled-egg.net/?p=645</guid>
		<description><![CDATA[Today I prepared the initial launch of Level Master 2000 at google code: http://code.google.com/p/levelmaster2000/. There are still a lot of features missing, as the project page states: August 24th, 2010. Commited as is. Consider this more a preview/announcement rather than a real release. A major restructuring will occur within the next months, but anyway &#8211; [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.scrambled-egg.net/wp-content/uploads/2010/08/logo2.png"><img class="size-full wp-image-646" title="levelmaster2000_logo" src="http://blog.scrambled-egg.net/wp-content/uploads/2010/08/logo2.png" alt="Level Master 2000: Logo" width="624" height="145" /></a></p>
<div id="attachment_649" class="wp-caption aligncenter" style="width: 515px"><a href="http://blog.scrambled-egg.net/wp-content/uploads/2010/08/screenshot0001.png"><img class="size-large wp-image-649" title="LevelMaster2000_screenshot0001" src="http://blog.scrambled-egg.net/wp-content/uploads/2010/08/screenshot0001-1024x624.png" alt="Level Master 2000: screenshot0001" width="505" height="307" /></a><p class="wp-caption-text">Level Master 2000: screenshot0001</p></div>
<p>Today I prepared the initial launch of Level Master 2000 at google code: <a title="Level Master 2000 Google Code page" href="http://code.google.com/p/levelmaster2000/">http://code.google.com/p/levelmaster2000/</a>. There are still a lot of features missing, as the project page states:</p>
<blockquote><p>August 24th, 2010. Commited as is. Consider this more a preview/announcement rather than a real release. A major restructuring will occur within the next months, but anyway &#8211; here it is! </p></blockquote>
<p>Nevertheless, it&#8217;s a good feeling finally having it on air and getting some feedback!</p>


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		<title>Level Master 2000: OSX test succeeded!</title>
		<link>http://www.slegg.net/level-master-2000-osx-test-succeeded</link>
		<comments>http://www.slegg.net/level-master-2000-osx-test-succeeded#comments</comments>
		<pubDate>Sun, 15 Aug 2010 12:15:09 +0000</pubDate>
		<dc:creator>Christian</dc:creator>
				<category><![CDATA[Level Master 2000]]></category>
		<category><![CDATA[PushButton Engine]]></category>
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		<guid isPermaLink="false">http://blog.scrambled-egg.net/?p=626</guid>
		<description><![CDATA[Since I use Qt and Qt Creator, I thought: &#8220;why not try a OS X build?&#8221;. I didn&#8217;t plan to invest much time in it, as time is rare, but I was simply too curious to resist. So I installed Qt SDK and Qt Creator on a Mac, opened up the Level Master 2000-project and&#8230;. [...]]]></description>
			<content:encoded><![CDATA[<p>Since I use Qt and Qt Creator, I thought: &#8220;why not try a OS X build?&#8221;. I didn&#8217;t plan to invest much time in it, as time is rare, but I was simply too curious to resist. So I installed Qt SDK and Qt Creator on a Mac, opened up the Level Master 2000-project and&#8230;. CRASH =)<br />
Qt Creator reported, that some files couldn&#8217;t be found, but when clicking on the include statement in code, the path seemed to be correct, as I could open the header file with F2.<br />
So here&#8217;s what fixed it:</p>
<ol>
<li>Clean all targets</li>
<li>Regenerate the qMake file via Qt Creator</li>
<li>Rebuild the project</li>
<li>Install the latest Flashplayer and add the app/AS3/bin directory to Flash Player&#8217;s local trusted</li>
</ol>
<p>That was it! See for yourself:</p>
<div id="attachment_628" class="wp-caption aligncenter" style="width: 310px"><a href="http://blog.scrambled-egg.net/wp-content/uploads/2010/08/lm2k_osx.jpg"><img class="size-medium wp-image-628" title="lm2k_osx" src="http://blog.scrambled-egg.net/wp-content/uploads/2010/08/lm2k_osx-300x225.jpg" alt="Level Master 2000: running on OS X" width="300" height="225" /></a><p class="wp-caption-text">Level Master 2000: running on OS X</p></div>
<p>The GUI needs a bit work though (e.g. the &#8220;delete entity&#8221; button), but all in all I&#8217;m really impressed how easy this was. </p>


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		<title>Level Master 2000: Template Editor</title>
		<link>http://www.slegg.net/level-master-2000-template-editor</link>
		<comments>http://www.slegg.net/level-master-2000-template-editor#comments</comments>
		<pubDate>Mon, 21 Jun 2010 19:05:46 +0000</pubDate>
		<dc:creator>Christian</dc:creator>
				<category><![CDATA[Level Master 2000]]></category>
		<category><![CDATA[Rapid Prototyping in Game Development]]></category>
		<category><![CDATA[Qt]]></category>
		<category><![CDATA[Rapid Prototyping]]></category>
		<category><![CDATA[Thesis]]></category>

		<guid isPermaLink="false">http://blog.scrambled-egg.net/?p=574</guid>
		<description><![CDATA[Time flies. I know I promised some more info about the trigger class used in the Racing Demo. The bad new is: I haven&#8217;t written this down yet. The good news is: I made a user interface prototype for the template editor: It&#8217;s thought that one works himself through from left to right: first pick [...]]]></description>
			<content:encoded><![CDATA[<p>Time flies. I know I promised some more info about the trigger class used in the Racing Demo. The bad new is: I haven&#8217;t written this down yet. The good news is: I made a user interface prototype for the template editor:</p>
<div id="attachment_575" class="wp-caption aligncenter" style="width: 310px"><a href="http://blog.scrambled-egg.net/wp-content/uploads/2010/06/templateEditor.jpg"><img class="size-medium wp-image-575" title="Level Master 2000: Template Editor Preview" src="http://blog.scrambled-egg.net/wp-content/uploads/2010/06/templateEditor-300x233.jpg" alt="Level Master 2000: Template Editor Preview" width="300" height="233" /></a><p class="wp-caption-text">Level Master 2000: Template Editor Preview</p></div>
<p>It&#8217;s thought that one works himself through from left to right: first pick you components (left), name them (middle) and finally, set default properties and check those which should be visible in the editor when creating an entity from a template. Of course there&#8217;ll be a &#8220;professional mode&#8221;, which shows all the properties if one wants.<br />
Improvement/thoughts are always welcome! I won&#8217;t start implementing it until around mid of August anyway.</p>


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		<title>Level Master 2000: Video of Racing Demo</title>
		<link>http://www.slegg.net/level-master-2000-video-of-racing-demo</link>
		<comments>http://www.slegg.net/level-master-2000-video-of-racing-demo#comments</comments>
		<pubDate>Tue, 01 Jun 2010 09:41:28 +0000</pubDate>
		<dc:creator>Christian</dc:creator>
				<category><![CDATA[Level Master 2000]]></category>
		<category><![CDATA[Rapid Prototyping in Game Development]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[FlashDevelop]]></category>
		<category><![CDATA[PushButton Engine]]></category>
		<category><![CDATA[Qt]]></category>
		<category><![CDATA[Rapid Prototyping]]></category>
		<category><![CDATA[Thesis]]></category>

		<guid isPermaLink="false">http://blog.scrambled-egg.net/?p=566</guid>
		<description><![CDATA[As some people requested a video of the racing demo, here it is! The main purpose is to show off the custom event trigger with arbitrary event arguments, and how it integrates with Level Master 2000. I now a simple line edit for all event arguments is not very user friendly, but currently, time didn&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p>As some people requested a video of the racing demo, here it is! The main purpose is to show off the custom event trigger with arbitrary event arguments, and how it integrates with Level Master 2000. I now a simple line edit for all event arguments is not very user friendly, but currently, time didn&#8217;t allow me to create a custom property grid type for it. Anyway, here&#8217;s the video:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="570" height="365" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/19zLHhaDAnY&amp;hl=de_DE&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="570" height="365" src="http://www.youtube.com/v/19zLHhaDAnY&amp;hl=de_DE&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>I&#8217;ll post some more detailed info about this trigger class soon (hopefully this week)!</p>


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		<title>Level Master 2000: Racing Demo</title>
		<link>http://www.slegg.net/level-master-2000-racing-demo</link>
		<comments>http://www.slegg.net/level-master-2000-racing-demo#comments</comments>
		<pubDate>Wed, 26 May 2010 19:23:11 +0000</pubDate>
		<dc:creator>Christian</dc:creator>
				<category><![CDATA[Level Master 2000]]></category>
		<category><![CDATA[Rapid Prototyping in Game Development]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[FlashDevelop]]></category>
		<category><![CDATA[PushButton Engine]]></category>
		<category><![CDATA[Qt]]></category>
		<category><![CDATA[Rapid Prototyping]]></category>
		<category><![CDATA[Thesis]]></category>

		<guid isPermaLink="false">http://blog.scrambled-egg.net/?p=560</guid>
		<description><![CDATA[The last two days I&#8217;ve been refactoring the Adventure Island Jump n Run Demo code, in order to be able to use parts of it for a Racing Demo. For this, I&#8217;ve written a generic Box2D trigger, which can fire any type of event, with any type of arguments (even PBE notation like #Player.Spatial.position)! If [...]]]></description>
			<content:encoded><![CDATA[<p>The last two days I&#8217;ve been refactoring the Adventure Island Jump n Run Demo code, in order to be able to use parts of it for a Racing Demo. For this, I&#8217;ve written a generic Box2D trigger, which can fire any type of event, with any type of arguments (even PBE notation like #Player.Spatial.position)! If a player skips a marker/trigger, he gets respawned to the last legal  one. I&#8217;ll post more about the trigger class soon, for now, here&#8217;s a pic of the scene in the Editor:</p>
<div id="attachment_559" class="wp-caption aligncenter" style="width: 310px"><a href="http://blog.scrambled-egg.net/wp-content/uploads/2010/05/racing_01.jpg"><img class="size-medium wp-image-559" title="racing_01" src="http://blog.scrambled-egg.net/wp-content/uploads/2010/05/racing_01-300x183.jpg" alt="Level Master 2000 Racing Demo" width="300" height="183" /></a><p class="wp-caption-text">Level Master 2000 Racing Demo</p></div>
<p>The weeks before, I was mostly busy with writing the introductional / theoretical background chapters of my thesis. Turned out to be more work than expected&#8230;</p>


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		<title>Level Master 2000 &#8211; Log view update</title>
		<link>http://www.slegg.net/level-master-2000-log-view-update</link>
		<comments>http://www.slegg.net/level-master-2000-log-view-update#comments</comments>
		<pubDate>Mon, 26 Apr 2010 09:44:37 +0000</pubDate>
		<dc:creator>Christian</dc:creator>
				<category><![CDATA[Level Master 2000]]></category>
		<category><![CDATA[Qt]]></category>

		<guid isPermaLink="false">http://blog.scrambled-egg.net/?p=528</guid>
		<description><![CDATA[It&#8217;s time for another Level Master 2000 development update again. I recently updated the log view, so that I can filter the log messages. Currently, I support: Info Warning Error Debug command It should be quite self-explanatory, except for the Debug command: since the editor front end is Qt/C++, and the backend is Flash/AS3/Pushbutton Engine, [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s time for another Level Master 2000 development update again. I recently updated the log view, so that I can filter the log messages. Currently, I support:</p>
<ul>
<li>Info</li>
<li>Warning</li>
<li>Error</li>
<li>Debug command</li>
</ul>
<p>It should be quite self-explanatory, except for the Debug command: since the editor front end is Qt/C++, and the backend is Flash/AS3/Pushbutton Engine, I need to communicate between these apps. I do this via XML, and that&#8217;s basically what the debug command is. I can simply copy and paste these commands into my the Flash part of the app and now easily start debugging! I&#8217;ll post more about the communication flow in a few months, when I&#8217;m covering that in my thesis, until that, just enjoy the new logger view:</p>
<div id="attachment_530" class="wp-caption aligncenter" style="width: 310px"><a href="http://blog.scrambled-egg.net/wp-content/uploads/2010/04/logview.jpg"><img class="size-medium wp-image-530 " title="Level Master 2000: new log view" src="http://blog.scrambled-egg.net/wp-content/uploads/2010/04/logview-300x69.jpg" alt="Level Master 2000: new log view" width="300" height="69" /></a><p class="wp-caption-text">Level Master 2000: new log view</p></div>
<p>I also log to files: a normal log file, which contains all entries, and a command log file, which only contains the executed commands. This way I can easily reproduce possible error situations <img src='http://blog.scrambled-egg.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>


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		<title>Workspace and level management</title>
		<link>http://www.slegg.net/workspace-and-level-management</link>
		<comments>http://www.slegg.net/workspace-and-level-management#comments</comments>
		<pubDate>Mon, 05 Apr 2010 16:19:57 +0000</pubDate>
		<dc:creator>Christian</dc:creator>
				<category><![CDATA[Level Master 2000]]></category>
		<category><![CDATA[PushButton Engine]]></category>
		<category><![CDATA[Qt]]></category>

		<guid isPermaLink="false">http://www.scrambled-egg.net/blog/?p=476</guid>
		<description><![CDATA[Level Master 2000 now has the possibility to switch between different workspaces (must lie within the application root though&#8230;seems like a flash restriction) and one can now save and load scenes! Before talking a lot, just take a look at the short video I setup: Next on my todo list is creating undo/redo commands for [...]]]></description>
			<content:encoded><![CDATA[<p>Level Master 2000 now has the possibility to switch between different workspaces (must lie within the application root though&#8230;seems like a flash restriction) and one can now save and load scenes! Before talking a lot, just take a look at the short video I setup:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/NMSBxssB8E8&amp;hl=de_DE&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/NMSBxssB8E8&amp;hl=de_DE&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Next on my todo list is creating undo/redo commands for creating and deleting entities and components. As soon as that&#8217;s done, milestone 1 for my thesis is finished! <img src='http://blog.scrambled-egg.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>


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		<title>MOCing around with vftable errors</title>
		<link>http://www.slegg.net/mocing-around-with-vftable-errors</link>
		<comments>http://www.slegg.net/mocing-around-with-vftable-errors#comments</comments>
		<pubDate>Fri, 26 Mar 2010 15:29:11 +0000</pubDate>
		<dc:creator>Christian</dc:creator>
				<category><![CDATA[Level Master 2000]]></category>
		<category><![CDATA[Qt]]></category>

		<guid isPermaLink="false">http://www.scrambled-egg.net/blog/?p=455</guid>
		<description><![CDATA[In case you ever do some Qt programming, and work with QObjects (needed for Qt&#8217;s signals and slots), you might run over a strange compiler error, something like &#8220;bla bla bla vftable bla bla&#8221; (sorry, but I don&#8217;t have the exact error message in my head&#8230;if I reproduce the error sometime, I&#8217;ll update my post). [...]]]></description>
			<content:encoded><![CDATA[<p>In case you ever do some Qt programming, and work with QObjects (needed for Qt&#8217;s signals and slots), you might run over a strange compiler error, something like &#8220;bla bla bla <strong>vftable</strong> bla bla&#8221; (sorry, but I don&#8217;t have the exact error message in my head&#8230;if I reproduce the error sometime, I&#8217;ll update my post).<br />
The clue is, instead of searching for errors in your code, just delete all the MOC and other generated files, clean the solution and rebuild it.<br />
The error should be gone&#8230;</p>
<p>Other than that, I really like Qt and Qt Creator. It simplifies life big time! At least as far as it can get with C++ (silent hoooorraayyy for C#  <img src='http://blog.scrambled-egg.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  ).</p>


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		<title>Refactoring the Master – Part II</title>
		<link>http://www.slegg.net/refactoring-the-master-%e2%80%93-part-ii</link>
		<comments>http://www.slegg.net/refactoring-the-master-%e2%80%93-part-ii#comments</comments>
		<pubDate>Sat, 20 Mar 2010 11:21:05 +0000</pubDate>
		<dc:creator>Christian</dc:creator>
				<category><![CDATA[Level Master 2000]]></category>
		<category><![CDATA[Qt]]></category>

		<guid isPermaLink="false">http://www.scrambled-egg.net/blog/?p=425</guid>
		<description><![CDATA[Actually, it&#8217;s more a redesign, but as part of the refactoring process, I also integrated group support to the Entity Explorer. And this led me to this new layout (left:new, right:old): As you can see, the components of an entity are now listed in the lower table view. The tooltip of the class column shows [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">Actually, it&#8217;s more a redesign, but as part of the refactoring process, I also integrated group support to the Entity Explorer. And this led me to this new layout (left:new, right:old):</p>
<p style="text-align: center;"><a href="http://www.scrambled-egg.net/blog/wp-content/uploads/2010/03/entityExplorer_new.jpg"><img class="size-medium wp-image-427" title="entityExplorer_new" src="http://www.scrambled-egg.net/blog/wp-content/uploads/2010/03/entityExplorer_new-128x300.jpg" alt="New version of Entity Explorer" width="128" height="300" /></a><a href="http://www.scrambled-egg.net/blog/wp-content/uploads/2010/03/entityExplorer_old1.jpg"> <img class="size-medium wp-image-426" title="entityExplorer_old" src="http://www.scrambled-egg.net/blog/wp-content/uploads/2010/03/entityExplorer_old1-128x300.jpg" alt="Old version of the Entity Explorer" width="128" height="300" /></a></p>
<p>As you can see, the components of an entity are now listed in the lower table view. The tooltip of the class column shows the whole package name. This way, one can easily see, out of which components an entity consists of. It&#8217;s still not a 100% finished yet (e.g. deleting components is missing), but I think you can get the idea where it&#8217;s going to!</p>


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		<title>Refactoring the Master &#8211; Part I</title>
		<link>http://www.slegg.net/refactoring-the-master-part-i</link>
		<comments>http://www.slegg.net/refactoring-the-master-part-i#comments</comments>
		<pubDate>Wed, 17 Mar 2010 19:09:29 +0000</pubDate>
		<dc:creator>Christian</dc:creator>
				<category><![CDATA[Level Master 2000]]></category>
		<category><![CDATA[Qt]]></category>

		<guid isPermaLink="false">http://www.scrambled-egg.net/blog/?p=404</guid>
		<description><![CDATA[It&#8217;s time for some Level Master 2000 news again! I&#8217;ve been busy the last few weeks: filling out forms, such that my thesis suggestion gets accepted, and also thinking about how to clean up the monolithic structure I had on the C++ side. Ok, it&#8217;s also there on the ActionScript side, but one after the [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s time for some Level Master 2000 news again! I&#8217;ve been busy the last few weeks: filling out forms, such that my thesis suggestion gets accepted, and also thinking about how to clean up the monolithic structure I had on the C++ side. Ok, it&#8217;s also there on the ActionScript side, but one after the other&#8230;<br />
So now, instead of mainly one class, I got over ten, instead of one Qt-UI file, I got six. Now numbers don&#8217;t say much, I can only say, I tried to use some loose coupling per signals and slots, which Qt offers, and split the code into classes on a functional basis&#8230;this means e.g. a Entity Explorer class, a Property Browser class, and so on.<br />
Speaking of the Entity Explorer, I also am currently redesigning this. I&#8217;ll post a comparison as soon as it&#8217;s finished!<br />
Then, it&#8217;ll be time for the ActionScript side <img src='http://blog.scrambled-egg.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>


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