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	<title>Slegg.net - Game Development, Rapid prototyping, Mobile Android and iOS, ShiVa &#187; PushButton Engine</title>
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		<title>Level Master 2000 is live@google code!</title>
		<link>http://www.slegg.net/level-master-2000-is-livegoogle-code</link>
		<comments>http://www.slegg.net/level-master-2000-is-livegoogle-code#comments</comments>
		<pubDate>Mon, 23 Aug 2010 21:21:52 +0000</pubDate>
		<dc:creator>Christian</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Level Master 2000]]></category>
		<category><![CDATA[PushButton Engine]]></category>
		<category><![CDATA[Rapid Prototyping in Game Development]]></category>
		<category><![CDATA[ActionScript]]></category>
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		<category><![CDATA[FlashDevelop]]></category>
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		<category><![CDATA[Thesis]]></category>

		<guid isPermaLink="false">http://blog.scrambled-egg.net/?p=645</guid>
		<description><![CDATA[Today I prepared the initial launch of Level Master 2000 at google code: http://code.google.com/p/levelmaster2000/. There are still a lot of features missing, as the project page states: August 24th, 2010. Commited as is. Consider this more a preview/announcement rather than a real release. A major restructuring will occur within the next months, but anyway &#8211; [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.scrambled-egg.net/wp-content/uploads/2010/08/logo2.png"><img class="size-full wp-image-646" title="levelmaster2000_logo" src="http://blog.scrambled-egg.net/wp-content/uploads/2010/08/logo2.png" alt="Level Master 2000: Logo" width="624" height="145" /></a></p>
<div id="attachment_649" class="wp-caption aligncenter" style="width: 515px"><a href="http://blog.scrambled-egg.net/wp-content/uploads/2010/08/screenshot0001.png"><img class="size-large wp-image-649" title="LevelMaster2000_screenshot0001" src="http://blog.scrambled-egg.net/wp-content/uploads/2010/08/screenshot0001-1024x624.png" alt="Level Master 2000: screenshot0001" width="505" height="307" /></a><p class="wp-caption-text">Level Master 2000: screenshot0001</p></div>
<p>Today I prepared the initial launch of Level Master 2000 at google code: <a title="Level Master 2000 Google Code page" href="http://code.google.com/p/levelmaster2000/">http://code.google.com/p/levelmaster2000/</a>. There are still a lot of features missing, as the project page states:</p>
<blockquote><p>August 24th, 2010. Commited as is. Consider this more a preview/announcement rather than a real release. A major restructuring will occur within the next months, but anyway &#8211; here it is! </p></blockquote>
<p>Nevertheless, it&#8217;s a good feeling finally having it on air and getting some feedback!</p>


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		<item>
		<title>Level Master 2000: Video of Racing Demo</title>
		<link>http://www.slegg.net/level-master-2000-video-of-racing-demo</link>
		<comments>http://www.slegg.net/level-master-2000-video-of-racing-demo#comments</comments>
		<pubDate>Tue, 01 Jun 2010 09:41:28 +0000</pubDate>
		<dc:creator>Christian</dc:creator>
				<category><![CDATA[Level Master 2000]]></category>
		<category><![CDATA[Rapid Prototyping in Game Development]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Flash]]></category>
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		<guid isPermaLink="false">http://blog.scrambled-egg.net/?p=566</guid>
		<description><![CDATA[As some people requested a video of the racing demo, here it is! The main purpose is to show off the custom event trigger with arbitrary event arguments, and how it integrates with Level Master 2000. I now a simple line edit for all event arguments is not very user friendly, but currently, time didn&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p>As some people requested a video of the racing demo, here it is! The main purpose is to show off the custom event trigger with arbitrary event arguments, and how it integrates with Level Master 2000. I now a simple line edit for all event arguments is not very user friendly, but currently, time didn&#8217;t allow me to create a custom property grid type for it. Anyway, here&#8217;s the video:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="570" height="365" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/19zLHhaDAnY&amp;hl=de_DE&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="570" height="365" src="http://www.youtube.com/v/19zLHhaDAnY&amp;hl=de_DE&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>I&#8217;ll post some more detailed info about this trigger class soon (hopefully this week)!</p>


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		<title>Level Master 2000: Racing Demo</title>
		<link>http://www.slegg.net/level-master-2000-racing-demo</link>
		<comments>http://www.slegg.net/level-master-2000-racing-demo#comments</comments>
		<pubDate>Wed, 26 May 2010 19:23:11 +0000</pubDate>
		<dc:creator>Christian</dc:creator>
				<category><![CDATA[Level Master 2000]]></category>
		<category><![CDATA[Rapid Prototyping in Game Development]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[FlashDevelop]]></category>
		<category><![CDATA[PushButton Engine]]></category>
		<category><![CDATA[Qt]]></category>
		<category><![CDATA[Rapid Prototyping]]></category>
		<category><![CDATA[Thesis]]></category>

		<guid isPermaLink="false">http://blog.scrambled-egg.net/?p=560</guid>
		<description><![CDATA[The last two days I&#8217;ve been refactoring the Adventure Island Jump n Run Demo code, in order to be able to use parts of it for a Racing Demo. For this, I&#8217;ve written a generic Box2D trigger, which can fire any type of event, with any type of arguments (even PBE notation like #Player.Spatial.position)! If [...]]]></description>
			<content:encoded><![CDATA[<p>The last two days I&#8217;ve been refactoring the Adventure Island Jump n Run Demo code, in order to be able to use parts of it for a Racing Demo. For this, I&#8217;ve written a generic Box2D trigger, which can fire any type of event, with any type of arguments (even PBE notation like #Player.Spatial.position)! If a player skips a marker/trigger, he gets respawned to the last legal  one. I&#8217;ll post more about the trigger class soon, for now, here&#8217;s a pic of the scene in the Editor:</p>
<div id="attachment_559" class="wp-caption aligncenter" style="width: 310px"><a href="http://blog.scrambled-egg.net/wp-content/uploads/2010/05/racing_01.jpg"><img class="size-medium wp-image-559" title="racing_01" src="http://blog.scrambled-egg.net/wp-content/uploads/2010/05/racing_01-300x183.jpg" alt="Level Master 2000 Racing Demo" width="300" height="183" /></a><p class="wp-caption-text">Level Master 2000 Racing Demo</p></div>
<p>The weeks before, I was mostly busy with writing the introductional / theoretical background chapters of my thesis. Turned out to be more work than expected&#8230;</p>


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		<title>Using PushButton Engine with Flex4</title>
		<link>http://www.slegg.net/using-pushbutton-engine-with-flex4</link>
		<comments>http://www.slegg.net/using-pushbutton-engine-with-flex4#comments</comments>
		<pubDate>Sat, 15 May 2010 09:25:16 +0000</pubDate>
		<dc:creator>Christian</dc:creator>
				<category><![CDATA[Level Master 2000]]></category>
		<category><![CDATA[PushButton Engine]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[FlashDevelop]]></category>

		<guid isPermaLink="false">http://blog.scrambled-egg.net/?p=547</guid>
		<description><![CDATA[I recently upgraded to Flex4 SDK. Before that everything worked fine. After that, I had some compiler errors, and a quick research brought to me that I had to add -static-link-runtime-shared-libraries=true to the additional compiler options. Doing some more in depth research, I discovered that this isn&#8217;t neccessary with a newer version of FlashDevelop &#8211; [...]]]></description>
			<content:encoded><![CDATA[<p>I recently upgraded to Flex4 SDK. Before that everything worked fine. After that, I had some compiler errors, and a quick research brought to me that I had to add
<pre>-static-link-runtime-shared-libraries=true</pre>
<p> to the additional compiler options. Doing some more in depth research, I discovered that this isn&#8217;t neccessary with a newer version of FlashDevelop &#8211; and I can confirm: it&#8217;s true =)<br />
After the update procedure, everything compiled fine in debug mode. In release mode, it compiled too, but I got a runtime error: &#8220;VerifyError: Error #1024: Stack underflow occurred&#8221;. Again, investigating this error on the web, I stumbled over <a href="http://bugs.adobe.com/jira/browse/ASC-2266">http://bugs.adobe.com/jira/browse/ASC-2266</a>. The piece of code causing this, looked like so:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript" style="font-family:monospace;">conn = <span style="color: #000000; font-weight: bold;">new</span> <span style="color: #0066CC;">LocalConnection</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
conn.<span style="color: #006600;">client</span> = <span style="color: #0066CC;">this</span>;
conn.<span style="color: #0066CC;">allowDomain</span><span style="color: #66cc66;">&#40;</span><span style="color: #ff0000;">'*'</span><span style="color: #66cc66;">&#41;</span>;
<span style="color: #0066CC;">try</span> <span style="color: #66cc66;">&#123;</span>
	conn.<span style="color: #0066CC;">connect</span><span style="color: #66cc66;">&#40;</span><span style="color: #ff0000;">&quot;_SchemaConnection&quot;</span><span style="color: #66cc66;">&#41;</span>;
<span style="color: #66cc66;">&#125;</span> <span style="color: #0066CC;">catch</span> <span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">error</span>:ArgumentError<span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">&#123;</span>
	<span style="color: #0066CC;">trace</span><span style="color: #66cc66;">&#40;</span><span style="color: #ff0000;">&quot;Can't connect to _SchemaConnection&quot;</span><span style="color: #66cc66;">&#41;</span>;
<span style="color: #66cc66;">&#125;</span></pre></div></div>

<p>So as you can see, it&#8217;s not the same as in the link above. I started commenting out line by line, and then I discovered, that it was the trace call. Replacing it with a Logger call finally fixed the error:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript" style="font-family:monospace;">Logger.<span style="color: #0066CC;">print</span><span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">this</span>, <span style="color: #ff0000;">&quot;Can't connect to _SchemaConnection&quot;</span><span style="color: #66cc66;">&#41;</span>;</pre></div></div>

<p>I guess we&#8217;ll just put that on the unsolved mysteries stack <img src='http://blog.scrambled-egg.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>


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		<title>Milestone 1: accomplished!</title>
		<link>http://www.slegg.net/milestone-1-accomplished</link>
		<comments>http://www.slegg.net/milestone-1-accomplished#comments</comments>
		<pubDate>Mon, 03 May 2010 09:34:21 +0000</pubDate>
		<dc:creator>Christian</dc:creator>
				<category><![CDATA[Level Master 2000]]></category>
		<category><![CDATA[Rapid Prototyping in Game Development]]></category>
		<category><![CDATA[PushButton Engine]]></category>
		<category><![CDATA[Rapid Prototyping]]></category>
		<category><![CDATA[Thesis]]></category>

		<guid isPermaLink="false">http://blog.scrambled-egg.net/?p=537</guid>
		<description><![CDATA[And that on time For Level Master 2000, this means: Support groups in entity explorer Project management (new, save, load) Undo/Redo create and deleting entities/components (video to come) All implemented. For my thesis this means: written a first version of chapter 3: overview of rapid prototyping tools. As posted recently, it&#8217;s in German, but I&#8217;ll [...]]]></description>
			<content:encoded><![CDATA[<p>And that on time <img src='http://blog.scrambled-egg.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  For Level Master 2000, this means:</p>
<ul>
<li> <a href="refactoring-the-master-–-part-ii">Support groups in entity explorer</a></li>
<li><a href="workspace-and-level-management">Project management</a> (new, save, load)</li>
<li>Undo/Redo create and deleting entities/components (video to come)</li>
</ul>
<p>All implemented. For my thesis this means: written a first version of chapter 3: overview of rapid prototyping tools. As posted <a href="rapid-prototyping-tool-investigation">recently</a>, it&#8217;s in German, but I&#8217;ll port it over to English as soon as possible!</p>


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		<title>Workspace and level management</title>
		<link>http://www.slegg.net/workspace-and-level-management</link>
		<comments>http://www.slegg.net/workspace-and-level-management#comments</comments>
		<pubDate>Mon, 05 Apr 2010 16:19:57 +0000</pubDate>
		<dc:creator>Christian</dc:creator>
				<category><![CDATA[Level Master 2000]]></category>
		<category><![CDATA[PushButton Engine]]></category>
		<category><![CDATA[Qt]]></category>

		<guid isPermaLink="false">http://www.scrambled-egg.net/blog/?p=476</guid>
		<description><![CDATA[Level Master 2000 now has the possibility to switch between different workspaces (must lie within the application root though&#8230;seems like a flash restriction) and one can now save and load scenes! Before talking a lot, just take a look at the short video I setup: Next on my todo list is creating undo/redo commands for [...]]]></description>
			<content:encoded><![CDATA[<p>Level Master 2000 now has the possibility to switch between different workspaces (must lie within the application root though&#8230;seems like a flash restriction) and one can now save and load scenes! Before talking a lot, just take a look at the short video I setup:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/NMSBxssB8E8&amp;hl=de_DE&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/NMSBxssB8E8&amp;hl=de_DE&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Next on my todo list is creating undo/redo commands for creating and deleting entities and components. As soon as that&#8217;s done, milestone 1 for my thesis is finished! <img src='http://blog.scrambled-egg.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>


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		<title>Configuring Notepad++ for pbelevel format</title>
		<link>http://www.slegg.net/configuring-notepad-for-pbelevel-format</link>
		<comments>http://www.slegg.net/configuring-notepad-for-pbelevel-format#comments</comments>
		<pubDate>Tue, 23 Mar 2010 09:21:30 +0000</pubDate>
		<dc:creator>Christian</dc:creator>
				<category><![CDATA[PushButton Engine]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.scrambled-egg.net/blog/?p=439</guid>
		<description><![CDATA[I use Notepad++ for viewing my *.pbelevel files, and always had to do the extra clicking &#8220;Language >> XML&#8221; to configure it, to display the file with XML highlighting. I now found out, how one can configure Notepad++ to do this automatically: locate the langs.xml in your Notepad++ install directory and add the following line: [...]]]></description>
			<content:encoded><![CDATA[<p>I use Notepad++ for viewing my *.pbelevel files, and always had to do the extra clicking &#8220;Language >> XML&#8221; to configure it, to display the file with XML highlighting. I now found out, how one can configure Notepad++ to do this automatically: locate the langs.xml in your Notepad++ install directory and add the following line:</p>

<div class="wp_syntax"><div class="code"><pre class="xml" style="font-family:monospace;"><span style="color: #009900;"><span style="color: #000000; font-weight: bold;">&lt;Language</span> <span style="color: #000066;">name</span>=<span style="color: #ff0000;">&quot;xml&quot;</span>  <span style="color: #000066;">ext</span>=<span style="color: #ff0000;">&quot;pbelevel&quot;</span><span style="color: #000000; font-weight: bold;">&gt;</span><span style="color: #000000; font-weight: bold;">&lt;/Language<span style="color: #000000; font-weight: bold;">&gt;</span></span></span></pre></div></div>

<p>And tada &#8211; you&#8217;re off to go!</p>


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		<title>How to Use SWFSpriteSheetComponent (PBE)</title>
		<link>http://www.slegg.net/how-to-use-swfspritesheetcomponent-pbe</link>
		<comments>http://www.slegg.net/how-to-use-swfspritesheetcomponent-pbe#comments</comments>
		<pubDate>Fri, 12 Mar 2010 19:59:47 +0000</pubDate>
		<dc:creator>Christian</dc:creator>
				<category><![CDATA[PushButton Engine]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[ActionScript]]></category>

		<guid isPermaLink="false">http://www.scrambled-egg.net/blog/?p=413</guid>
		<description><![CDATA[JD Conley from Hive7 has posted a tutorial how to use his SWFSpriteSheetComponent for the PushButton Engine. Check it out at his blog, it&#8217;s definately worth a look! In short, using this component, you can combine, what normally is hard to achieve with Flash: animation with &#8220;thousands of buildings on the screen at once&#8220;. Tweet [...]]]></description>
			<content:encoded><![CDATA[<p>JD Conley from Hive7 has posted a tutorial how to use his SWFSpriteSheetComponent for the PushButton Engine. Check it out at his <a title="Mr. Sprite Sheet, Meet Ms. MovieClip" href="http://jdconley.com/blog/archive/2010/03/09/mr.-sprite-sheet-meet-ms.-movieclip.aspx" target="_blank">blog</a>, it&#8217;s definately worth a look!</p>
<p>In short, using this component, you can combine, what normally is hard to achieve with Flash: animation with &#8220;<cite>thousands of buildings on the screen at once</cite>&#8220;.</p>


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		<title>Understanding Local Flash Player Security</title>
		<link>http://www.slegg.net/understanding-local-flash-player-security</link>
		<comments>http://www.slegg.net/understanding-local-flash-player-security#comments</comments>
		<pubDate>Sun, 07 Mar 2010 16:46:02 +0000</pubDate>
		<dc:creator>Christian</dc:creator>
				<category><![CDATA[PushButton Engine]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://www.scrambled-egg.net/blog/?p=371</guid>
		<description><![CDATA[Nate Beck has posted a great explaination about how Flash player security works. He covers what types of sand boxes there are, and for what they are good for. Check it out at his blog: Understanding Local Flash Player Security! Tweet This! Share this on Facebook Share this on del.icio.us Digg this! Share this on [...]]]></description>
			<content:encoded><![CDATA[<p>Nate Beck has posted a great explaination about how Flash player security works. He covers what types of sand boxes there are, and for what they are good for.<br />
Check it out at his blog: <a href="http://blog.natebeck.net/2010/01/developing-games-with-pushbutton-engine-understanding-local-flash-player-security/">Understanding Local Flash Player Security</a>!</p>


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		<title>First presentation of Level Master 2000!</title>
		<link>http://www.slegg.net/first-presentation-of-level-master-2000</link>
		<comments>http://www.slegg.net/first-presentation-of-level-master-2000#comments</comments>
		<pubDate>Sun, 14 Feb 2010 17:46:12 +0000</pubDate>
		<dc:creator>Christian</dc:creator>
				<category><![CDATA[Level Master 2000]]></category>
		<category><![CDATA[PushButton Engine]]></category>
		<category><![CDATA[Qt]]></category>

		<guid isPermaLink="false">http://www.scrambled-egg.net/blog/?p=309</guid>
		<description><![CDATA[As promised, I&#8217;ve created a short presentation, which shows the currently implemented features: Regarding further development: I&#8217;m on holidays* the upcoming and parts of the following week. I already got concrete refactoring plans and will post what features are to come after that. *: Holidays in sense of going snow boarding and working on an [...]]]></description>
			<content:encoded><![CDATA[<p>As promised, I&#8217;ve created a short presentation, which shows the currently implemented features:</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/fUSjo2IUIq0&#038;hl=de_DE&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/fUSjo2IUIq0&#038;hl=de_DE&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>Regarding further development: I&#8217;m on holidays* the upcoming and parts of the following week. I already got concrete refactoring plans and will post what features are to come after that.</p>
<p><em>*: Holidays in sense of going snow boarding and working on an old XNA based title we&#8217;ve worked on half a year ago, and needs some polishing in order that it can be able to be used in my portfolio. But more info on that when the time has come <img src='http://blog.scrambled-egg.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  </em></p>


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