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	<title>Slegg.net - Game Development, Rapid prototyping, Mobile Android and iOS, ShiVa &#187; Cg</title>
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		<title>Shriveling Apple Shader</title>
		<link>http://www.slegg.net/shriveling-apple-shader</link>
		<comments>http://www.slegg.net/shriveling-apple-shader#comments</comments>
		<pubDate>Sun, 14 Mar 2010 22:01:39 +0000</pubDate>
		<dc:creator>Christian</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Misc]]></category>
		<category><![CDATA[Cg]]></category>
		<category><![CDATA[Shader]]></category>

		<guid isPermaLink="false">http://www.scrambled-egg.net/blog/?p=391</guid>
		<description><![CDATA[For &#8220;Advanced Computer Graphics&#8221;, a colleague of mine and I had to do a little shader project with FX Composer and CGFX. We decided to create a shriveling apple material, which you can modify the age of. We used image based lighting for some nice diffuse and specular light, for the apple at a young [...]]]></description>
			<content:encoded><![CDATA[<p>For &#8220;Advanced Computer Graphics&#8221;, a colleague of mine and I had to do a little shader project with FX Composer and CGFX.</p>
<p>We decided to create a shriveling apple material, which you can modify the age of. We used image based lighting for some nice diffuse and specular light, for the apple at a young age, reflections, and when getting older, some bump maps plus occlusion mapping. I ZBrushed the apple to get some nice maps, and so that I don&#8217;t have to paint them by hand.  We also wanted to add some vertex displacement per vertex textures, but we somehow didn&#8217;t get them to work&#8230;</p>
<p>Anyway, here&#8217;s the result:</p>
<div id="attachment_393" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.scrambled-egg.net/blog/wp-content/uploads/2010/03/apple01.jpg"><img class="size-medium wp-image-393" title="apple01" src="http://www.scrambled-egg.net/blog/wp-content/uploads/2010/03/apple01-300x236.jpg" alt="Shriveling apple shader - part 1" width="300" height="236" /></a><p class="wp-caption-text">Shriveling apple shader - part 1</p></div>
<div id="attachment_394" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.scrambled-egg.net/blog/wp-content/uploads/2010/03/apple02.jpg"><img class="size-medium wp-image-394" title="apple02" src="http://www.scrambled-egg.net/blog/wp-content/uploads/2010/03/apple02-300x236.jpg" alt="Shriveling apple shader - part 2" width="300" height="236" /></a><p class="wp-caption-text">Shriveling apple shader - part 2</p></div>
<div id="attachment_395" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.scrambled-egg.net/blog/wp-content/uploads/2010/03/apple03.jpg"><img class="size-medium wp-image-395" title="apple03" src="http://www.scrambled-egg.net/blog/wp-content/uploads/2010/03/apple03-300x236.jpg" alt="Shriveling apple shader - part 3" width="300" height="236" /></a><p class="wp-caption-text">Shriveling apple shader - part 3</p></div>


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		<title>Horay for a framework!</title>
		<link>http://www.slegg.net/horay-for-a-framework</link>
		<comments>http://www.slegg.net/horay-for-a-framework#comments</comments>
		<pubDate>Fri, 27 Nov 2009 19:22:51 +0000</pubDate>
		<dc:creator>Christian</dc:creator>
				<category><![CDATA[Misc]]></category>
		<category><![CDATA[Cg]]></category>
		<category><![CDATA[OpenGl]]></category>
		<category><![CDATA[Shader]]></category>

		<guid isPermaLink="false">http://www.scrambled-egg.net/blog/?p=48</guid>
		<description><![CDATA[Today I struggled about 8 hours with a computer graphics programming assignment. It&#8217;s not that I&#8217;m new to shaders, I&#8217;ve written some in Cg (Ogre) and more in HLSL (XNA). But this time it&#8217;s OpenGL and Cg&#8230;and what should I say&#8230;I just had a hard time getting it to work properly. It was probably a [...]]]></description>
			<content:encoded><![CDATA[<p>Today I struggled about 8 hours with a computer graphics programming assignment. It&#8217;s not that I&#8217;m new to shaders, I&#8217;ve written some in Cg (Ogre) and more in HLSL (XNA). But this time it&#8217;s OpenGL and Cg&#8230;and what should I say&#8230;I just had a hard time getting it to work properly. It was probably a series of some crappy mistakes and it ate up all my nervs.<br />
Nevertheless, I found the mistake(s).  Maybe I was just sitting in front the the PC for too long and my brain was all messed-up.</p>
<p>All the errors (in sense of visual debugging) I got somehow reminded me of a classical case of <a title="I get your fail" href="http://igetyourfail.blogspot.com" target="_blank">I Get Your Fail</a> (really amusing for the not involved&#8230;for me right now, I rather feel like crying).</p>
<p>My main point is, that it are these types of situations, which let you worship good frameworks / engines, which handle all the &#8220;nasty&#8221; stuff for you <img src='http://blog.scrambled-egg.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>


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