Shriveling Apple Shader

March 14th, 2010 by Christian Leave a reply »

For “Advanced Computer Graphics”, a colleague of mine and I had to do a little shader project with FX Composer and CGFX.

We decided to create a shriveling apple material, which you can modify the age of. We used image based lighting for some nice diffuse and specular light, for the apple at a young age, reflections, and when getting older, some bump maps plus occlusion mapping. I ZBrushed the apple to get some nice maps, and so that I don’t have to paint them by hand.  We also wanted to add some vertex displacement per vertex textures, but we somehow didn’t get them to work…

Anyway, here’s the result:

Shriveling apple shader - part 1

Shriveling apple shader - part 1

Shriveling apple shader - part 2

Shriveling apple shader - part 2

Shriveling apple shader - part 3

Shriveling apple shader - part 3

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