I recently stumbled over ShiVa, a 3d game engine. In fact, I am so impressed, that I’ll also include it in the rapid prototyping tool part of my thesis, although I actually have finished that chapter. For only around 200€, you get the full package: webplayer publishing, mobile devices (iphone and Android) and of course cross-platform PCs (Win,Linux,OSX).
I’ve ported a small 2D game we did for Android in about three days. Since I also had to get the hang of ShiVa, I think that is quite a small amount of time. I am going to wrap up the experience I made the next few weeks (hopefully more frequently than the last two months), so stay tuned!
Hi,
How is Shiva to develop 2d games?
Have you tested sprite animations in Shiva? If so, how easy is it?.
thanks.
Hi!
We created e.g Aeon Racer ( http://aeon-racer.modern-alchemists.com/ ) with it, and I think it worked really well. A detailed description about how we tackled things is coming up.
To answer your question regarding sprite sheets: this is not supported out of the box, but you could implement it via script and a custom plane (which has the correct UVs).
A little drawback might be, that (out of the box) it “only” supports a 3d physics engine.
Depends on what type of game you’re trying to create… on the other hand, 3d physics might be exactly what you need