ShiVa: one awesome game engine

July 26th, 2010 by Christian Leave a reply »

I recently stumbled over ShiVa, a 3d game engine. In fact, I am so impressed, that I’ll also include it in the rapid prototyping tool part of my thesis, although I actually have finished that chapter. For only around 200€, you get the full package: webplayer publishing, mobile devices (iphone and Android) and of course cross-platform PCs (Win,Linux,OSX).

I’ve ported a small 2D game we did for Android in about three days. Since I also had to get the hang of ShiVa, I think that is quite a small amount of time. I am going to wrap up the experience I made the next few weeks (hopefully more frequently than the last two months), so stay tuned!

2 comments

  1. Marcio Garcia says:

    Hi,
    How is Shiva to develop 2d games?
    Have you tested sprite animations in Shiva? If so, how easy is it?.

    thanks.

  2. Christian says:

    Hi!
    We created e.g Aeon Racer ( http://aeon-racer.modern-alchemists.com/ ) with it, and I think it worked really well. A detailed description about how we tackled things is coming up.

    To answer your question regarding sprite sheets: this is not supported out of the box, but you could implement it via script and a custom plane (which has the correct UVs).

    A little drawback might be, that (out of the box) it “only” supports a 3d physics engine.
    Depends on what type of game you’re trying to create… on the other hand, 3d physics might be exactly what you need ;)

Leave a Reply