Refactoring the Master – Part I

March 17th, 2010 by Christian Leave a reply »

It’s time for some Level Master 2000 news again! I’ve been busy the last few weeks: filling out forms, such that my thesis suggestion gets accepted, and also thinking about how to clean up the monolithic structure I had on the C++ side. Ok, it’s also there on the ActionScript side, but one after the other…
So now, instead of mainly one class, I got over ten, instead of one Qt-UI file, I got six. Now numbers don’t say much, I can only say, I tried to use some loose coupling per signals and slots, which Qt offers, and split the code into classes on a functional basis…this means e.g. a Entity Explorer class, a Property Browser class, and so on.
Speaking of the Entity Explorer, I also am currently redesigning this. I’ll post a comparison as soon as it’s finished!
Then, it’ll be time for the ActionScript side ;)

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