Level Master 2000: Racing Demo

May 26th, 2010 by Christian Leave a reply »

The last two days I’ve been refactoring the Adventure Island Jump n Run Demo code, in order to be able to use parts of it for a Racing Demo. For this, I’ve written a generic Box2D trigger, which can fire any type of event, with any type of arguments (even PBE notation like #Player.Spatial.position)! If a player skips a marker/trigger, he gets respawned to the last legal one. I’ll post more about the trigger class soon, for now, here’s a pic of the scene in the Editor:

Level Master 2000 Racing Demo

Level Master 2000 Racing Demo

The weeks before, I was mostly busy with writing the introductional / theoretical background chapters of my thesis. Turned out to be more work than expected…

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