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	<title>Slegg.net - Game Development, Rapid prototyping, Mobile Android and iOS, ShiVa &#187; Rapid Prototyping in Game Development</title>
	<atom:link href="http://www.slegg.net/category/rapid-prototyping-game-development/feed" rel="self" type="application/rss+xml" />
	<link>http://www.slegg.net</link>
	<description>About game development and other stuff...</description>
	<lastBuildDate>Sun, 29 May 2011 20:35:12 +0000</lastBuildDate>
	<language>en</language>
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		<item>
		<title>Mortar &#8211; Automated Admob Integration for ShiVa Android Projects</title>
		<link>http://www.slegg.net/mortar-automated-admob-integration-for-shiva-android-projects</link>
		<comments>http://www.slegg.net/mortar-automated-admob-integration-for-shiva-android-projects#comments</comments>
		<pubDate>Sun, 29 May 2011 20:34:21 +0000</pubDate>
		<dc:creator>Christian</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Modern Alchemists]]></category>
		<category><![CDATA[Rapid Prototyping in Game Development]]></category>
		<category><![CDATA[ShiVa]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Console]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[FlashDevelop]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[MASH]]></category>
		<category><![CDATA[Mortar]]></category>
		<category><![CDATA[Rapid Prototyping]]></category>

		<guid isPermaLink="false">http://www.slegg.net/?p=752</guid>
		<description><![CDATA[Today we released version 0.75 of Mortar, our automation tool for ShiVa projects! Current feature is AdMob integration by pressing a single button. More features are planned: Custom scripting possibilites MAOF integration MASS integration Other enhancements Check it out at http://code.google.com/p/ma-sh/: either by downloading the AIR file or getting the source code via SVN! Tweet [...]]]></description>
			<content:encoded><![CDATA[<p>Today we released version 0.75 of Mortar, our automation tool for ShiVa projects! Current feature is <strong>AdMob integration</strong> by pressing a single button. More features are planned:</p>
<ul>
<li>Custom scripting possibilites</li>
<li>MAOF integration</li>
<li>MASS integration</li>
<li>Other enhancements</li>
</ul>
<p>Check it out at <a href="http://code.google.com/p/ma-sh/">http://code.google.com/p/ma-sh/</a>: either by downloading the AIR file or getting the source code via SVN!</p>


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		<item>
		<title>MASH-up</title>
		<link>http://www.slegg.net/mash-up</link>
		<comments>http://www.slegg.net/mash-up#comments</comments>
		<pubDate>Wed, 25 May 2011 21:15:16 +0000</pubDate>
		<dc:creator>Christian</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Misc]]></category>
		<category><![CDATA[Modern Alchemists]]></category>
		<category><![CDATA[Rapid Prototyping in Game Development]]></category>
		<category><![CDATA[ShiVa]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[MASH]]></category>
		<category><![CDATA[Rapid Prototyping]]></category>

		<guid isPermaLink="false">http://www.slegg.net/?p=747</guid>
		<description><![CDATA[Today we released the first iteration of MASH, the &#8220;Modern Alchemists ShiVa Libs&#8221;: Modern Alchemists ShiVa Libs is a bundle of custom written ShiVa addons. All projects rely on ShiVa 1.9 and UAT 1.2 beta 7. This doesn&#8217;t mean it won&#8217;t work with older versions, but the docs might refer to code hockups which weren&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p>Today we released the first iteration of MASH, the &#8220;Modern Alchemists ShiVa Libs&#8221;:</p>
<blockquote><p>Modern Alchemists ShiVa Libs is a bundle of custom written ShiVa addons. All projects rely on ShiVa 1.9 and UAT 1.2 beta 7. This doesn&#8217;t mean it won&#8217;t work with older versions, but the docs might refer to code hockups which weren&#8217;t present back then.</p>
<p>All code is under LGPL License. If you like our work, tell us! If not, tell us even more! Got a code fix? Tell us&#8230; you get the idea <img src='http://blog.scrambled-egg.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p></blockquote>
<p>It features:</p>
<ul>
<li> MASS: In-App-Purchase for iOS and Android</li>
<li>MAOF: OpenFeint for iOS and Android</li>
<li>Mortar (TBA): automating the world!</li>
</ul>
<p>You can get all the files/code either from the download section or via SVN at  google code: <a href="http://code.google.com/p/ma-sh/">http://code.google.com/p/ma-sh/</a></p>


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		<title>Airship: testers needed!</title>
		<link>http://www.slegg.net/airship-testers-needed</link>
		<comments>http://www.slegg.net/airship-testers-needed#comments</comments>
		<pubDate>Fri, 17 Dec 2010 14:37:23 +0000</pubDate>
		<dc:creator>Christian</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Rapid Prototyping in Game Development]]></category>
		<category><![CDATA[ShiVa]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Modern Alchemists]]></category>
		<category><![CDATA[Rapid Prototyping]]></category>

		<guid isPermaLink="false">http://blog.scrambled-egg.net/?p=705</guid>
		<description><![CDATA[A new game prototype I am working on needs some testing! Any feedback is more than welcome, after all, it should become a game which simply makes fun! Here&#8217;s the link: http://modern-alchemists.com/news/airship Thanks! Tweet This! Share this on Facebook Share this on del.icio.us Digg this! Share this on LinkedIn Stumble upon something good? Share it [...]]]></description>
			<content:encoded><![CDATA[<p>A new game prototype I am working on needs some testing!<br />
Any feedback is more than welcome, after all, it should become a game which simply makes fun!<br />
<a href="http://modern-alchemists.com/news/airship"><br />
<img src="http://modern-alchemists.com/wp-content/uploads/2010/12/airship-hp-big.png" /></a></p>
<p>Here&#8217;s the link: <a href="http://modern-alchemists.com/news/airship">http://modern-alchemists.com/news/airship</a></p>
<p>Thanks!</p>


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		<title>Level Master 2000 is live@google code!</title>
		<link>http://www.slegg.net/level-master-2000-is-livegoogle-code</link>
		<comments>http://www.slegg.net/level-master-2000-is-livegoogle-code#comments</comments>
		<pubDate>Mon, 23 Aug 2010 21:21:52 +0000</pubDate>
		<dc:creator>Christian</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Level Master 2000]]></category>
		<category><![CDATA[PushButton Engine]]></category>
		<category><![CDATA[Rapid Prototyping in Game Development]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Broken Rules]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[FlashDevelop]]></category>
		<category><![CDATA[Qt]]></category>
		<category><![CDATA[Rapid Prototyping]]></category>
		<category><![CDATA[Thesis]]></category>

		<guid isPermaLink="false">http://blog.scrambled-egg.net/?p=645</guid>
		<description><![CDATA[Today I prepared the initial launch of Level Master 2000 at google code: http://code.google.com/p/levelmaster2000/. There are still a lot of features missing, as the project page states: August 24th, 2010. Commited as is. Consider this more a preview/announcement rather than a real release. A major restructuring will occur within the next months, but anyway &#8211; [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.scrambled-egg.net/wp-content/uploads/2010/08/logo2.png"><img class="size-full wp-image-646" title="levelmaster2000_logo" src="http://blog.scrambled-egg.net/wp-content/uploads/2010/08/logo2.png" alt="Level Master 2000: Logo" width="624" height="145" /></a></p>
<div id="attachment_649" class="wp-caption aligncenter" style="width: 515px"><a href="http://blog.scrambled-egg.net/wp-content/uploads/2010/08/screenshot0001.png"><img class="size-large wp-image-649" title="LevelMaster2000_screenshot0001" src="http://blog.scrambled-egg.net/wp-content/uploads/2010/08/screenshot0001-1024x624.png" alt="Level Master 2000: screenshot0001" width="505" height="307" /></a><p class="wp-caption-text">Level Master 2000: screenshot0001</p></div>
<p>Today I prepared the initial launch of Level Master 2000 at google code: <a title="Level Master 2000 Google Code page" href="http://code.google.com/p/levelmaster2000/">http://code.google.com/p/levelmaster2000/</a>. There are still a lot of features missing, as the project page states:</p>
<blockquote><p>August 24th, 2010. Commited as is. Consider this more a preview/announcement rather than a real release. A major restructuring will occur within the next months, but anyway &#8211; here it is! </p></blockquote>
<p>Nevertheless, it&#8217;s a good feeling finally having it on air and getting some feedback!</p>


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		<title>Level Master 2000: OSX test succeeded!</title>
		<link>http://www.slegg.net/level-master-2000-osx-test-succeeded</link>
		<comments>http://www.slegg.net/level-master-2000-osx-test-succeeded#comments</comments>
		<pubDate>Sun, 15 Aug 2010 12:15:09 +0000</pubDate>
		<dc:creator>Christian</dc:creator>
				<category><![CDATA[Level Master 2000]]></category>
		<category><![CDATA[PushButton Engine]]></category>
		<category><![CDATA[Rapid Prototyping in Game Development]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Qt]]></category>
		<category><![CDATA[Rapid Prototyping]]></category>
		<category><![CDATA[Thesis]]></category>

		<guid isPermaLink="false">http://blog.scrambled-egg.net/?p=626</guid>
		<description><![CDATA[Since I use Qt and Qt Creator, I thought: &#8220;why not try a OS X build?&#8221;. I didn&#8217;t plan to invest much time in it, as time is rare, but I was simply too curious to resist. So I installed Qt SDK and Qt Creator on a Mac, opened up the Level Master 2000-project and&#8230;. [...]]]></description>
			<content:encoded><![CDATA[<p>Since I use Qt and Qt Creator, I thought: &#8220;why not try a OS X build?&#8221;. I didn&#8217;t plan to invest much time in it, as time is rare, but I was simply too curious to resist. So I installed Qt SDK and Qt Creator on a Mac, opened up the Level Master 2000-project and&#8230;. CRASH =)<br />
Qt Creator reported, that some files couldn&#8217;t be found, but when clicking on the include statement in code, the path seemed to be correct, as I could open the header file with F2.<br />
So here&#8217;s what fixed it:</p>
<ol>
<li>Clean all targets</li>
<li>Regenerate the qMake file via Qt Creator</li>
<li>Rebuild the project</li>
<li>Install the latest Flashplayer and add the app/AS3/bin directory to Flash Player&#8217;s local trusted</li>
</ol>
<p>That was it! See for yourself:</p>
<div id="attachment_628" class="wp-caption aligncenter" style="width: 310px"><a href="http://blog.scrambled-egg.net/wp-content/uploads/2010/08/lm2k_osx.jpg"><img class="size-medium wp-image-628" title="lm2k_osx" src="http://blog.scrambled-egg.net/wp-content/uploads/2010/08/lm2k_osx-300x225.jpg" alt="Level Master 2000: running on OS X" width="300" height="225" /></a><p class="wp-caption-text">Level Master 2000: running on OS X</p></div>
<p>The GUI needs a bit work though (e.g. the &#8220;delete entity&#8221; button), but all in all I&#8217;m really impressed how easy this was. </p>


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		<title>ShiVa: one awesome game engine</title>
		<link>http://www.slegg.net/shiva-one-awesome-game-engine</link>
		<comments>http://www.slegg.net/shiva-one-awesome-game-engine#comments</comments>
		<pubDate>Mon, 26 Jul 2010 19:42:41 +0000</pubDate>
		<dc:creator>Christian</dc:creator>
				<category><![CDATA[Rapid Prototyping in Game Development]]></category>
		<category><![CDATA[ShiVa]]></category>
		<category><![CDATA[Rapid Prototyping]]></category>
		<category><![CDATA[Thesis]]></category>

		<guid isPermaLink="false">http://blog.scrambled-egg.net/?p=595</guid>
		<description><![CDATA[I recently stumbled over ShiVa, a 3d game engine. In fact, I am so impressed, that I&#8217;ll also include it in the rapid prototyping tool part of my thesis, although I actually have finished that chapter. For only around 200€, you get the full package: webplayer publishing, mobile devices (iphone and Android) and of course [...]]]></description>
			<content:encoded><![CDATA[<p>I recently stumbled over <a title="ShiVa 3d game engine" href="http://www.stonetrip.com/">ShiVa</a>, a 3d game engine. In fact, I am so impressed, that I&#8217;ll also include it in the rapid prototyping tool part of my thesis, although I actually have finished that chapter. For only around 200€, you get the full package: webplayer publishing, mobile devices (iphone and Android) and of course cross-platform PCs (Win,Linux,OSX).</p>
<p>I&#8217;ve ported a small 2D game we did for Android in about three days. Since I also had to get the hang of ShiVa, I think that is quite a small amount of time. I am going to wrap up the experience I made the next few weeks (hopefully more frequently than the last two months), so stay tuned!</p>


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		<title>Level Master 2000: Template Editor</title>
		<link>http://www.slegg.net/level-master-2000-template-editor</link>
		<comments>http://www.slegg.net/level-master-2000-template-editor#comments</comments>
		<pubDate>Mon, 21 Jun 2010 19:05:46 +0000</pubDate>
		<dc:creator>Christian</dc:creator>
				<category><![CDATA[Level Master 2000]]></category>
		<category><![CDATA[Rapid Prototyping in Game Development]]></category>
		<category><![CDATA[Qt]]></category>
		<category><![CDATA[Rapid Prototyping]]></category>
		<category><![CDATA[Thesis]]></category>

		<guid isPermaLink="false">http://blog.scrambled-egg.net/?p=574</guid>
		<description><![CDATA[Time flies. I know I promised some more info about the trigger class used in the Racing Demo. The bad new is: I haven&#8217;t written this down yet. The good news is: I made a user interface prototype for the template editor: It&#8217;s thought that one works himself through from left to right: first pick [...]]]></description>
			<content:encoded><![CDATA[<p>Time flies. I know I promised some more info about the trigger class used in the Racing Demo. The bad new is: I haven&#8217;t written this down yet. The good news is: I made a user interface prototype for the template editor:</p>
<div id="attachment_575" class="wp-caption aligncenter" style="width: 310px"><a href="http://blog.scrambled-egg.net/wp-content/uploads/2010/06/templateEditor.jpg"><img class="size-medium wp-image-575" title="Level Master 2000: Template Editor Preview" src="http://blog.scrambled-egg.net/wp-content/uploads/2010/06/templateEditor-300x233.jpg" alt="Level Master 2000: Template Editor Preview" width="300" height="233" /></a><p class="wp-caption-text">Level Master 2000: Template Editor Preview</p></div>
<p>It&#8217;s thought that one works himself through from left to right: first pick you components (left), name them (middle) and finally, set default properties and check those which should be visible in the editor when creating an entity from a template. Of course there&#8217;ll be a &#8220;professional mode&#8221;, which shows all the properties if one wants.<br />
Improvement/thoughts are always welcome! I won&#8217;t start implementing it until around mid of August anyway.</p>


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		<title>Level Master 2000: Video of Racing Demo</title>
		<link>http://www.slegg.net/level-master-2000-video-of-racing-demo</link>
		<comments>http://www.slegg.net/level-master-2000-video-of-racing-demo#comments</comments>
		<pubDate>Tue, 01 Jun 2010 09:41:28 +0000</pubDate>
		<dc:creator>Christian</dc:creator>
				<category><![CDATA[Level Master 2000]]></category>
		<category><![CDATA[Rapid Prototyping in Game Development]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[FlashDevelop]]></category>
		<category><![CDATA[PushButton Engine]]></category>
		<category><![CDATA[Qt]]></category>
		<category><![CDATA[Rapid Prototyping]]></category>
		<category><![CDATA[Thesis]]></category>

		<guid isPermaLink="false">http://blog.scrambled-egg.net/?p=566</guid>
		<description><![CDATA[As some people requested a video of the racing demo, here it is! The main purpose is to show off the custom event trigger with arbitrary event arguments, and how it integrates with Level Master 2000. I now a simple line edit for all event arguments is not very user friendly, but currently, time didn&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p>As some people requested a video of the racing demo, here it is! The main purpose is to show off the custom event trigger with arbitrary event arguments, and how it integrates with Level Master 2000. I now a simple line edit for all event arguments is not very user friendly, but currently, time didn&#8217;t allow me to create a custom property grid type for it. Anyway, here&#8217;s the video:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="570" height="365" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/19zLHhaDAnY&amp;hl=de_DE&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="570" height="365" src="http://www.youtube.com/v/19zLHhaDAnY&amp;hl=de_DE&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>I&#8217;ll post some more detailed info about this trigger class soon (hopefully this week)!</p>


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		<title>Level Master 2000: Racing Demo</title>
		<link>http://www.slegg.net/level-master-2000-racing-demo</link>
		<comments>http://www.slegg.net/level-master-2000-racing-demo#comments</comments>
		<pubDate>Wed, 26 May 2010 19:23:11 +0000</pubDate>
		<dc:creator>Christian</dc:creator>
				<category><![CDATA[Level Master 2000]]></category>
		<category><![CDATA[Rapid Prototyping in Game Development]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[FlashDevelop]]></category>
		<category><![CDATA[PushButton Engine]]></category>
		<category><![CDATA[Qt]]></category>
		<category><![CDATA[Rapid Prototyping]]></category>
		<category><![CDATA[Thesis]]></category>

		<guid isPermaLink="false">http://blog.scrambled-egg.net/?p=560</guid>
		<description><![CDATA[The last two days I&#8217;ve been refactoring the Adventure Island Jump n Run Demo code, in order to be able to use parts of it for a Racing Demo. For this, I&#8217;ve written a generic Box2D trigger, which can fire any type of event, with any type of arguments (even PBE notation like #Player.Spatial.position)! If [...]]]></description>
			<content:encoded><![CDATA[<p>The last two days I&#8217;ve been refactoring the Adventure Island Jump n Run Demo code, in order to be able to use parts of it for a Racing Demo. For this, I&#8217;ve written a generic Box2D trigger, which can fire any type of event, with any type of arguments (even PBE notation like #Player.Spatial.position)! If a player skips a marker/trigger, he gets respawned to the last legal  one. I&#8217;ll post more about the trigger class soon, for now, here&#8217;s a pic of the scene in the Editor:</p>
<div id="attachment_559" class="wp-caption aligncenter" style="width: 310px"><a href="http://blog.scrambled-egg.net/wp-content/uploads/2010/05/racing_01.jpg"><img class="size-medium wp-image-559" title="racing_01" src="http://blog.scrambled-egg.net/wp-content/uploads/2010/05/racing_01-300x183.jpg" alt="Level Master 2000 Racing Demo" width="300" height="183" /></a><p class="wp-caption-text">Level Master 2000 Racing Demo</p></div>
<p>The weeks before, I was mostly busy with writing the introductional / theoretical background chapters of my thesis. Turned out to be more work than expected&#8230;</p>


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		<title>Milestone 1: accomplished!</title>
		<link>http://www.slegg.net/milestone-1-accomplished</link>
		<comments>http://www.slegg.net/milestone-1-accomplished#comments</comments>
		<pubDate>Mon, 03 May 2010 09:34:21 +0000</pubDate>
		<dc:creator>Christian</dc:creator>
				<category><![CDATA[Level Master 2000]]></category>
		<category><![CDATA[Rapid Prototyping in Game Development]]></category>
		<category><![CDATA[PushButton Engine]]></category>
		<category><![CDATA[Rapid Prototyping]]></category>
		<category><![CDATA[Thesis]]></category>

		<guid isPermaLink="false">http://blog.scrambled-egg.net/?p=537</guid>
		<description><![CDATA[And that on time For Level Master 2000, this means: Support groups in entity explorer Project management (new, save, load) Undo/Redo create and deleting entities/components (video to come) All implemented. For my thesis this means: written a first version of chapter 3: overview of rapid prototyping tools. As posted recently, it&#8217;s in German, but I&#8217;ll [...]]]></description>
			<content:encoded><![CDATA[<p>And that on time <img src='http://blog.scrambled-egg.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  For Level Master 2000, this means:</p>
<ul>
<li> <a href="refactoring-the-master-–-part-ii">Support groups in entity explorer</a></li>
<li><a href="workspace-and-level-management">Project management</a> (new, save, load)</li>
<li>Undo/Redo create and deleting entities/components (video to come)</li>
</ul>
<p>All implemented. For my thesis this means: written a first version of chapter 3: overview of rapid prototyping tools. As posted <a href="rapid-prototyping-tool-investigation">recently</a>, it&#8217;s in German, but I&#8217;ll port it over to English as soon as possible!</p>


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