Archive for the ‘Level Master 2000’ category

Level Master 2000 is live@google code!

August 23rd, 2010

Level Master 2000: Logo

Level Master 2000: screenshot0001

Level Master 2000: screenshot0001

Today I prepared the initial launch of Level Master 2000 at google code: http://code.google.com/p/levelmaster2000/. There are still a lot of features missing, as the project page states:

August 24th, 2010. Commited as is. Consider this more a preview/announcement rather than a real release. A major restructuring will occur within the next months, but anyway – here it is!

Nevertheless, it’s a good feeling finally having it on air and getting some feedback!

Level Master 2000: OSX test succeeded!

August 15th, 2010

Since I use Qt and Qt Creator, I thought: “why not try a OS X build?”. I didn’t plan to invest much time in it, as time is rare, but I was simply too curious to resist. So I installed Qt SDK and Qt Creator on a Mac, opened up the Level Master 2000-project and…. CRASH =)
Qt Creator reported, that some files couldn’t be found, but when clicking on the include statement in code, the path seemed to be correct, as I could open the header file with F2.
So here’s what fixed it:

  1. Clean all targets
  2. Regenerate the qMake file via Qt Creator
  3. Rebuild the project
  4. Install the latest Flashplayer and add the app/AS3/bin directory to Flash Player’s local trusted

That was it! See for yourself:

Level Master 2000: running on OS X

Level Master 2000: running on OS X

The GUI needs a bit work though (e.g. the “delete entity” button), but all in all I’m really impressed how easy this was.

Level Master 2000: Template Editor

June 21st, 2010

Time flies. I know I promised some more info about the trigger class used in the Racing Demo. The bad new is: I haven’t written this down yet. The good news is: I made a user interface prototype for the template editor:

Level Master 2000: Template Editor Preview

Level Master 2000: Template Editor Preview

It’s thought that one works himself through from left to right: first pick you components (left), name them (middle) and finally, set default properties and check those which should be visible in the editor when creating an entity from a template. Of course there’ll be a “professional mode”, which shows all the properties if one wants.
Improvement/thoughts are always welcome! I won’t start implementing it until around mid of August anyway.

Level Master 2000: Video of Racing Demo

June 1st, 2010

As some people requested a video of the racing demo, here it is! The main purpose is to show off the custom event trigger with arbitrary event arguments, and how it integrates with Level Master 2000. I now a simple line edit for all event arguments is not very user friendly, but currently, time didn’t allow me to create a custom property grid type for it. Anyway, here’s the video:

I’ll post some more detailed info about this trigger class soon (hopefully this week)!

Level Master 2000: Racing Demo

May 26th, 2010

The last two days I’ve been refactoring the Adventure Island Jump n Run Demo code, in order to be able to use parts of it for a Racing Demo. For this, I’ve written a generic Box2D trigger, which can fire any type of event, with any type of arguments (even PBE notation like #Player.Spatial.position)! If a player skips a marker/trigger, he gets respawned to the last legal one. I’ll post more about the trigger class soon, for now, here’s a pic of the scene in the Editor:

Level Master 2000 Racing Demo

Level Master 2000 Racing Demo

The weeks before, I was mostly busy with writing the introductional / theoretical background chapters of my thesis. Turned out to be more work than expected…