Archive for the ‘Game Development’ category

Level Master 2000 is live@google code!

August 23rd, 2010

Level Master 2000: Logo

Level Master 2000: screenshot0001

Level Master 2000: screenshot0001

Today I prepared the initial launch of Level Master 2000 at google code: http://code.google.com/p/levelmaster2000/. There are still a lot of features missing, as the project page states:

August 24th, 2010. Commited as is. Consider this more a preview/announcement rather than a real release. A major restructuring will occur within the next months, but anyway – here it is!

Nevertheless, it’s a good feeling finally having it on air and getting some feedback!

Android & Eclipse “Could not find *.apk”

August 21st, 2010

If you’re using Eclipse to develop Android applications and get the error:

[2010-08-16 19:56:41 - xxx] ------------------------------
[2010-08-16 19:56:41 - xxx] Android Launch!
[2010-08-16 19:56:41 - xxx] adb is running normally.
[2010-08-16 19:56:41 - xxx] Could not find xxx.apk!
[2010-08-16 19:58:04 - xxx] ------------------------------

after importing a project (maybe doing some reconfiguring), just remove the project (only the project from Eclipse, not from disk!).
Then simply re-import it and it should work again!

Shriveling Apple Shader

March 14th, 2010

For “Advanced Computer Graphics”, a colleague of mine and I had to do a little shader project with FX Composer and CGFX.

We decided to create a shriveling apple material, which you can modify the age of. We used image based lighting for some nice diffuse and specular light, for the apple at a young age, reflections, and when getting older, some bump maps plus occlusion mapping. I ZBrushed the apple to get some nice maps, and so that I don’t have to paint them by hand.  We also wanted to add some vertex displacement per vertex textures, but we somehow didn’t get them to work…

Anyway, here’s the result:

Shriveling apple shader - part 1

Shriveling apple shader - part 1

Shriveling apple shader - part 2

Shriveling apple shader - part 2

Shriveling apple shader - part 3

Shriveling apple shader - part 3

Revive

March 3rd, 2010

Back in First presentation of Level Master 2000, I mentioned some polishing work, which had and still has to be done, for one of our game projects. Well, it’s time to let the cat out of the bag, as we say here in Austria ;)
The game’s called Revive. It’s written in C#, targeting the XBox360. This means we’re using XNA and recently I integrated the SunBurn Engine. Currently we’re only using the free “Framework Edition”, but we got plans moving on to a full version real soon. The “Framework Edition” is more for evaluation purpose, and not full featured. Nevertheless, check out the awesome results!

I’ll post more info on the actual game play soon, for now you’ll have to live with the video…as you can see, it’s a sort of 2d beat-em-up with 3d graphics, similar to Smash Bros – including double-jumps and jump-through-able platforms (technically very interesting to tackle!).

Squaby: iPhone tower defense

February 19th, 2010

Last semester, we worked on a “path based tower defense” game for the iPhone. It’s going to get finished next semester, but anyhow, here’s a work in progress video capture:

In case somebody doesn’t know what the goal of a tower defense game is: you must not let the monsters get under your bed…kill them as cruel as possible ;)

I’ll post my experiences of this whole process as soon as time allows!