Archive for April, 2010

Level Master 2000 – Log view update

April 26th, 2010

It’s time for another Level Master 2000 development update again. I recently updated the log view, so that I can filter the log messages. Currently, I support:

  • Info
  • Warning
  • Error
  • Debug command

It should be quite self-explanatory, except for the Debug command: since the editor front end is Qt/C++, and the backend is Flash/AS3/Pushbutton Engine, I need to communicate between these apps. I do this via XML, and that’s basically what the debug command is. I can simply copy and paste these commands into my the Flash part of the app and now easily start debugging! I’ll post more about the communication flow in a few months, when I’m covering that in my thesis, until that, just enjoy the new logger view:

Level Master 2000: new log view

Level Master 2000: new log view

I also log to files: a normal log file, which contains all entries, and a command log file, which only contains the executed commands. This way I can easily reproduce possible error situations :)

Dino Run

April 22nd, 2010

I recently stumbled over Dino Run. But be aware, it is very addicting! It’s sort of like Canabalt, only with a few more gameplay elements. And these neat pixel graphics…and the pixel music…I’m truely in love! :)

Dino Run

Dino Run - a very addicting flash game!

I wonder if they use any flash game engine like PushButton Engine or Flixel.

Changed blog settings

April 19th, 2010

I changed the redirect settings for this blog. Usually, if you entered this blog with “http://blog.scrambled-egg.net” you got redirected to”http://www.scrambled-egg.net/blog”. This always has been bugging me, and I finally managed to change theses settings. The blog.scrambled-egg.net now stays in the URL. Unfortunately, this might break all the other URLs linking to articles of my blog, so be sure to update them! Thanks!

Edit: I now also wrote a short JavaScript, so that all the old google links redirect you to the new (and working) URL. In case anybody runs into some errors, please keep me updated! Tested it with FireFox and IE.

CS5 iPhone compilation?

April 18th, 2010

It looks like one of the features I was most looking forward to of Adbobe Flash CS5, namely it’s possibility to compile flash apps for the iPhone, is not going to work. The reason is, that Apple seems to have changed it’s license agreement, which disallows Adobe’s way of doing things

3.3.1 — Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs. Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, C++, and Objective-C may compile and directly link against the Documented APIs (e.g., Applications that link to Documented APIs through an intermediary translation or compatibility layer or tool are prohibited).

I can’t say how much that sucks. Would have been to good to be true. On the other hand, I still believe in the power of mankind, and that Adobe will find a way to succeed!

CryEngine3 For Free?

April 15th, 2010

According to an article on www.develop-online.net, Crytek wants to join Epic Games with the Unreal Development Kit and Unity with it’s free edition, and also plans on releasing a “free to use” version of it’s upcoming CryEngine3! It is not yet clear, how the enduser license terms will be, but I bet they’ll be something like the ones Epic offers. Which again is very generous in my opinion.

This could also get interesting for my thesis, if it arrives soon enough. As stated in Rapid Prototyping Tool Investigation, I already cover Unreal Development Kit and Unity. The CryEngine would perfectly fit into that structure. But I guess it won’t be released within the next fex months…